Heres how the deck currently looks: 1 Vorosh, the Hunter 1 Maze of Ith 1 Senseis Divining Top 1 Sol Ring 1 Voltaic Key 1 Skullclamp 1 Elixir of Immortality 1 Nihil Spellbomb 1 Ivory Tower 1 Clockspinning 1 Tainted Strike 1 Vampiric Tutor 1 Demonic Tutor 1 Fellwar Stone 1 Sakura-Tribe Elder 1 Sun Droplet 1 Crumbling Ashes 1 Lighthouse Chronologist 1 Thrummingbird 1 Sylvan Library 1 Power Conduit 1 Everflowing Chalice 1 Contagion Clasp 1 Throne of Geth 1 Leech Bonder 1 Coalition Relic 1 Darksteel Ingot 1 Trinket Mage 1 Krosan Grip 1 Dusk Urchins 1 Eternal Witness 1 Kitchen Finks 1 Necroskitter 1 Bowfly Infestation 1 Steady Progress 1 Spike Feeder 1 Serrated Biskelion 1 Gilder Bairn 1 Magistrates Scepter 1 Grafted Exoskeleton 1 Lux Cannon 1 Serrated Arrows 1 Trigon of Infestation 1 Forgotten Ancient 1 Harmonize 1 Spike Weaver 1 Glen Elendra Archmage 1 Wickerbough Elder 1 Vhati il-Dal 1 Skeleton Ship 1 Inexorable Tide 1 Doubling Season 1 Tezzeret the Seeker 1 Black Market 1 Seedborn Muse 1 Djinn of Wishes 1 Cauldron of Souls 1 Draining Whelk 1 Contagion Engine 1 Novijen Sages 1 Grim Poppet 1 Decree of Silence 1 Novijen, Heart of Progress 1 Mirrodins Core 1 Exotic Orchard 1 Rupture Spire 1 Reflecting Pool 1 Vesuva 1 Breeding Pool 1 Tropical Island 1 Simic Growth Chamber 1 Overgrown Tomb 1 Bayou 1 Golgari Rot Farm 1 Vivid Grove 1 Llanowar Reborn 1 Gaeas Cradle 1 Vivid Creek 1 Minamo, School at Waters Edge 1 Vivid Marsh 1 Dimir Aqueduct 5 Forest 7 Swamp 7 Island One card I think Id like to work into the mix is Opposition, given the two creatures I have with the untap mechanicGilder Bairn particularlythat would combo very nicely with Opposition

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Only Standard Cards
Legendary Land Color tag templates(None) Land (CTRL to add secondary) Sorcery Qty: 6 Price: 41.65 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle
It just sounds so
Krang, the All-Powerful - Out Another high-cost creature that just doesn't add enough to justify the outlay, at least not in the kind of deck we're building